Tuesday, August 25, 2009
Play tricks, don't wait for a full-house
All other things being equal, you should expose your design earlier rather than later - in fact, earlier than you feel comfortable with.
Even if you have problems with aspects of the design, it is better to bring your stakeholders over to your side of the problem sooner.
To use an analogy from card games; play your design out in small "tricks" don't wait for a "full house", lest you be left with a hand full of great - but now useless - cards when the project moves on without you.
Posted by Matt Morphett at 11:39 PM